CS_SAVESTATUS

A lightweight system for saving player status. Handles periodic updates, optional injury animations, and debug logging.


Installation

start cs_savestatus

Configuration

Config.lua

Config.lua

Controls the behavior of the save status system:

  • debugtrue / false – Prints debug information to the console for development.

  • UpdateInterval – Time in milliseconds between automatic updates. Example: 60000 (1 minute).

  • Animationtrue / false – Enables injury animation when the player is injured.


Notes
  • Lightweight and simple to integrate with ESX or other frameworks.

  • Update interval can be adjusted to balance performance and data accuracy.

  • Debug mode is recommended for testing, but should be disabled on production servers.


Support

If you have any further questions, open a ticket on our discord server: discord.gg/core-services

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